7.21.2009

Shadowrun (SEGA 1994) Map - Ares System

Posted by BigKilla



So Blasphemy and I have been working on this map, you may remember the map we made of Ito's System a long time back. We also promised to map out all the systems in the game. Finally we've got the second installment. Ares Weapons system has lots of Tar Pits between the System Access Node and the CPU. The map might be a slight bit confusing, but it reads right to left, top to bottom, and we've grouped it by row. Also, the nodes of interest are in bold.

01 - DS - RED-6 - Black Ice 8 - [Legal Files]
02 - DS - ORANGE-6 - Blaster 7 - [Management Files]
03 - IOP - ORANGE-5 - Killer 8 - "Terminal"

04 - SPU - RED-6 - Access 8 / Black Ice 8 - "Office Mangmnt"
05 - SPU - ORANGE-4 - Barrier 7 / Blaster 7 - "Data Routing"
06 - SPU - RED-5 - Barrier 8 / Tar Pit 8 - "Retail Control"
07 - DS - RED-4 - Killer 8 / Tar Paper 8 - [System Files]

08 - SM - GREEN-4 - Blaster 7 - "HVAC Systems"
09 - IOP - ORANGE-5 - Barrier 8 / Black Ice 7 - 3rd Floor Matrix Jack
10 - DS - RED-6 - Black Ice 8 / Tar Paper 8 - [Security Files]
11 - SM - ORANGE-6 - Access 8 / Blaster 7 - "Automtd. Equip"

12 - DS - GREEN-4 - Trace & Dump 7 - [Outdated Files]

13 - SPU - ORANGE-5 - Trace & Burn 7 - "Data Routing"
14 - SPU - RED-5 - Killer 8 / Tar Pit 8 - "Research"
15 - IOP - ORANGE-4 - Trace & Burn 8 - "Matrix Jack"

16 - SM - ORANGE-5 - Killer 8 - "Elevator Control"
17 - SM - GREEN-4 - Barrier 6 - "Automtd. Equip"
18 - DS - RED-5 - Blaster 9 / Tar Pit 9 - [Project Files]

19 - CPU - RED-7 - Black Ice 8 / Tar Pit 8
20 - DS - RED-6 - Barrier 8 / Black Ice 8 - [Confidential Data]

21 - SM - ORANGE-6 - Access 9 / Killer 8 - "Cameras"
22 - IOP - GREEN-5 - Killer 6 - 1st Floor Terminal

23 - SM - RED-5 - Killer 7 - "Alert Control"
24 - SPU - RED-6 - Barrier 8 / Tar Pit 8 - "Security"
25 - SPU - ORANGE-5 - Blaster 7 - "Data Routing"
26 - SAN - ORANGE-4 - Blaster 7 / Tar Paper 7

27 - SPU - RED-6 - Blaster 8 / Tar Pit 8 - "Security"
28 - IOP - RED-5 - Trace & Burn 7 - 4th Floor Matrix Jack
29 - SM - RED-4 - Access 7 - "Security Control"
30 - SM - RED-7 - Barrier 7 - "Maglocks"


We're not sure about all of the security Slave Modules (SM), but several of them do control the functions of the building if you're inside when you access the system. We didn't try out every one of them, but Cameras, Maglocks, and Alert Control slave modules seem to work. But don't forget, if you get to the CPU you can shut down the alert or just crash the system and shut down all the security systems in the building.

Also:
- Shadowrun on Analog Medium
- Shadowrun (SEGA 1994) Map - Ito's System

7.09.2009

River City Ransom (NES 1990) Map

Reposted from January 2007


click to link to the fullsize scan

SimCity (SNES 1991) Game Genie Codes



DD67-DFAA - Faster time
DE67-DFAA - Slower time
86AB-6D02 + D8AB-6D62 - Start easy game with $3,000
0DA8-6D02 + BAAB-6D62 - Start easy game with $40,000
1DAB-6D02 + 3CAB-6D62 - Start easy game with $60,000
C28A-AD61 - Money usually does not decrease
E28A-AD61 - Unlimited money

SimCity (SNES 1991) Cheats

Reposted from September 2006

Pod Six - SimCity (SNES 1991)

SimCity Mad Money
To max out your money: Turn off auto finances, turn your tax rate and budgets down to 0%. Spend all your money. When the tax screen pops up, hold the L button and reset the budgets to 100% and complete the transaction while still holding the L button. Once you get back to the menu, release the L button and exit the menu. Your cash should be a buck short of a mill.

Unlockable Levels
To unlock the Las Vegas scenario, make a city with at least 100,00 citizens and save it. Beat the six scenarios to unlock Las Vegas. Make sure you have that city saved.
To unlock the Freeland Scenario, just beat the Las Vegas scenario.