5.21.2008

Dr. Mario (NES 1990) Game Genie Codes



Dr. Mario
is one of those games where cheating the game is really just cheating against yourself. But theses codes aren't like that. These codes are weird codes, the kind that change the game dynamics entirely. If you really want a challenge, try connecting 5 blocks in a row instead of 3.

GZNEVIVT - Vitamin capsules don't fall

To complete a vertical (upright) line

GEXPYGLA - 5 in a row needed instead of 4
IEXPYGLA - 6 in a row needed instead of 4
TEXPYGLA - 7 in a row needed instead of 4

To complete a horizontal (flat) line

GAKPPZLA - 5 in a row needed instead of 4
IAKPPZLA - 6 in a row needed instead of 4
TAKPPZLA - 7 in a row needed instead of 4

When two or more rows or columns are eliminated at once in a 2-player game

AUVONUAO - More pieces sent across to other player
GXXOZGVT + GZKPGZVT - No pieces sent across to other player

Actraiser (SNES 1991) Game Genie Codes

Actraiser (SNES 1991)
aka アクトレイザー (Japan 1990)

2264-6FD4 - Almost invincible in action sequences
D081-6DD8 - Start with 1/2 energy--1st game only
DD8B-D4D8 - Stop timer
FD86-D4A8 - Faster timer
9D86-D4A8 - Slower timer

5.03.2008

Contra (NES 1988) Game Genie Codes



When the Konami Code, or the Konami Command (コナミコマンド) as it's known in Japan, just isn't enough. You have to turn to the Game Genie.

SLAIUZ - Start with infinite lives
GXIIUX - Keep weapons after losing a life
SLTIYG - Become invincible-- enemies don't shoot at you
PEIIXZ - Start new life with machine gun
ZEIIXZ - Start new life with flame-thrower
LEIIXZ - Start new life with spread gun
GEIIXZ - Start new life with laser

Teenage Mutant Ninja Turtles 2: The Arcade Game (NES 1990) Game Genie Codes



PEOIAPZA - Start with 1 life
TEOIAPZA - Start with 6 lives
PEOIAPZE - Start with 9 lives
AAEAULPA - Infinite lives
PEXTKZZE - More powerful turtle weapon
PEOVKZGE - More powerful 'jump + attack'
ZEOVKZGA - Weaker 'jump + attack'
PEXTEZLE - More powerful kick
PEXTEZLA - Weaker kick
SXEAPZVG + SZUAYZVG - In 2 player mode, when one player is revived
the other player's spare life won't get used up

5.01.2008

Super Mario Bros. 2 (NES 1988) Game Genie Codes



SZNESXVK - Infinite lives
GZELVXSE - Infinite life meter (except if you hit a spike)
SXUASXOU - Quick pick up
AEUEKKGL - Special "squat" high jumps
PPXAOIAA - Princess has mega-float
PAXAOIAA - Princess has mega-float and lunar descent
PESEGLGA - Super moonjumps for Mario
AAEEZGPA - Mega moonjumps for Luigi
PENALLGA - Super moonjumps for Toad
PAXAPGGA - Super moonjumps for Princess
AEXALGZA - Speed up enemies
GOEANKAO + USEEEKKA - Walk backwards
XVVANSZK + XVNEXSZV - Super turbo running
AEVAVIIA + AENEEITA - Permanent turbo running
AXSETUAO + ESVAPUEV - Super fast run for Mario
AZEEGKAO + EIEEYKEV - Super fast run for Luigi
AXNAIUAO + ESNEAUEV - Fast run for Toad
AZXALKAO + EIXATKEV - Super fast run for Princess
AXNAZSAA + EVNALSEY - Super speed enemies

Super Mario Bros. (NES 1985) Game Genie Codes


aka スーパーマリオブラザーズ (Japan)

AATOZA - Start players 1 & 2 with 1 life
IATOZA - Start players 1 & 2 with 6 lives
AATOZE - Start players 1 & 2 with 9 lives
VATOLE - Start player 1 with 8 lives and player 2 with 3 lives
SXIOPO - Infinite lives for both players
APZLGK - Super jump from a standing start only
TPZLTG - Super jump from running only
GPZUAG - Super jump from turbo running only
APZLGG - Mega-jump from a standing start only
APZLTG - Mega-jump from running only
GAZUAG - Mega-jump from turbo running only
YAZULG - Moon Gravity from a standing start
YAZUIG - Moon Gravity from a running start
YAZUYG - Moon Gravity from turbo running only
OZTLLX + AATLGZ + SZLIVO - Always stay big
YSAOPE + YEAOZA + PEAPYA - Start on World 2
YSAOPE + YEAOZA + ZEAPYA - Start on World 3
YSAOPE + YEAOZA + LEAPYA - Start on World 4
YSAOPE + YEAOZA + GEAPYA - Start on World 5
YSAOPE + YEAOZA + IEAPYA - Start on World 6
YSAOPE + YEAOZA + TEAPYA - Start on World 7
YSAOPE + YEAOZA + YEAPYA - Start on World 8

Retro-Gaming Books

The Encyclopedia of Game Machines

More than 450 dream machines, from million-dollar sellers to exotic variants, are celebrated in this exhaustive reference to video gaming systems. The near-ubiquity of video games means that nearly every reader will have owned, played, or heard about at least a handful of the machines included, whether from Europe, Japan, or the United States. Beyond just images of the gaming decks, the book covers classic software in all of its authentic, pixilated glory, as well as key technical facts for each console and operating system. With nostalgia and an archivist's attention to detail, this compendium of virtual competition looks back on 33 years of staring at screens and furiously pressing buttons. [amazon.com]



i am 8-bit: Art Inspired by Classic Videogames of the '80s

Pac-Man. Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane. [amazon.com]



Hacking Video Game Consoles: Turn your old video game systems into awesome new portables

Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials lists, tool tips, even advice on finding parts. Just wait 'til they see this at the high school reunion. [amazon.com]