Shadowrun (SEGA 1994) Map - Ares System
Posted by BigKilla
So Blasphemy and I have been working on this map, you may remember the map we made of Ito's System a long time back. We also promised to map out all the systems in the game. Finally we've got the second installment. Ares Weapons system has lots of Tar Pits between the System Access Node and the CPU. The map might be a slight bit confusing, but it reads right to left, top to bottom, and we've grouped it by row. Also, the nodes of interest are in bold.
01 - DS - RED-6 - Black Ice 8 - [Legal Files]
02 - DS - ORANGE-6 - Blaster 7 - [Management Files]
03 - IOP - ORANGE-5 - Killer 8 - "Terminal"
04 - SPU - RED-6 - Access 8 / Black Ice 8 - "Office Mangmnt"
05 - SPU - ORANGE-4 - Barrier 7 / Blaster 7 - "Data Routing"
06 - SPU - RED-5 - Barrier 8 / Tar Pit 8 - "Retail Control"
07 - DS - RED-4 - Killer 8 / Tar Paper 8 - [System Files]
08 - SM - GREEN-4 - Blaster 7 - "HVAC Systems"
09 - IOP - ORANGE-5 - Barrier 8 / Black Ice 7 - 3rd Floor Matrix Jack
10 - DS - RED-6 - Black Ice 8 / Tar Paper 8 - [Security Files]
11 - SM - ORANGE-6 - Access 8 / Blaster 7 - "Automtd. Equip"
12 - DS - GREEN-4 - Trace & Dump 7 - [Outdated Files]
13 - SPU - ORANGE-5 - Trace & Burn 7 - "Data Routing"
14 - SPU - RED-5 - Killer 8 / Tar Pit 8 - "Research"
15 - IOP - ORANGE-4 - Trace & Burn 8 - "Matrix Jack"
16 - SM - ORANGE-5 - Killer 8 - "Elevator Control"
17 - SM - GREEN-4 - Barrier 6 - "Automtd. Equip"
18 - DS - RED-5 - Blaster 9 / Tar Pit 9 - [Project Files]
19 - CPU - RED-7 - Black Ice 8 / Tar Pit 8
20 - DS - RED-6 - Barrier 8 / Black Ice 8 - [Confidential Data]
21 - SM - ORANGE-6 - Access 9 / Killer 8 - "Cameras"
22 - IOP - GREEN-5 - Killer 6 - 1st Floor Terminal
23 - SM - RED-5 - Killer 7 - "Alert Control"
24 - SPU - RED-6 - Barrier 8 / Tar Pit 8 - "Security"
25 - SPU - ORANGE-5 - Blaster 7 - "Data Routing"
26 - SAN - ORANGE-4 - Blaster 7 / Tar Paper 7
27 - SPU - RED-6 - Blaster 8 / Tar Pit 8 - "Security"
28 - IOP - RED-5 - Trace & Burn 7 - 4th Floor Matrix Jack
29 - SM - RED-4 - Access 7 - "Security Control"
30 - SM - RED-7 - Barrier 7 - "Maglocks"
We're not sure about all of the security Slave Modules (SM), but several of them do control the functions of the building if you're inside when you access the system. We didn't try out every one of them, but Cameras, Maglocks, and Alert Control slave modules seem to work. But don't forget, if you get to the CPU you can shut down the alert or just crash the system and shut down all the security systems in the building.
Also:
- Shadowrun on Analog Medium
- Shadowrun (SEGA 1994) Map - Ito's System










